Entrepreneurship (Marshall School of Business)
Available to students in all schools and departments except business majors. This minor provides an understanding of entrepreneurship and the entrepreneurial mindset.
Innovation: The Digital Entrepreneur (Marshall School of Business / Viterbi School of Engineering)
Enhance your marketing, invention, and business skills by learning the development processes and project management methodologies used by startups and tech companies.
Media Entrepreneurship & Economics (Marshall School of Business / Annenberg School for Communication and Journalism)
Media, Economics & Entrepreneurship—M{2e}—is an interdisciplinary program that studies the economic forces reshaping the communications landscape. Students get a chance to combine their media skills and their business skills, completing fieldwork with leading companies and developing the ability to lead the next wave of change in media.
Performance Science (Marshall School of Business)
For students interested in understanding the science, best practices, and applied processes that instill a high-performance mindset. This multidisciplinary minor spans business, psychology, biology, philosophy, and athletics, with the goals of optimizing individual mindsets, maximizing performance, and creating an organizational culture of high performance.
Social Entrepreneurship (Marshall School of Business)
For students of all majors who are interested in social innovation and want to use business to solve the world’s most serious problems. Coursework covers social entrepreneurship, best practices in public and private sectors, and management skills required to start and maintain social enterprises.
Technology Commercialization (Marshall School of Business / Viterbi School of Engineering)
Designed for students from a range of backgrounds (e.g., majors in engineering, life sciences or business), to help them acquire the skills that support successfully initiating their own technology-based ventures, working for technology-based start-up companies, and pursuing corporate careers that may involve the commercialization of new technology.
Game Entrepreneurship (Marshall School of Business / School of Cinematic Arts)
For students interested in building a business in the games and digital media industry. Building on the business, production and management courses in the Interactive Media Division, the minor culminates in an advanced game project course, providing students with hands-on mentorship in starting actual companies based on the work they are already doing. Provides a basis in theories of design and production for games, as well as a strong grounding in the business knowledge necessary to become an entrepreneur.
Disruptive Innovation (Iovine and Young Academy)
Utilizes the techniques of human-centered design and an interdisciplinary, hands-on approach to provide students with the knowledge and skills to understand, nurture and drive innovation. Course work delivers a range of fundamental theories, frameworks, and experiences to augment the knowledge students are gaining in their majors with an understanding of the techniques, methods and methodologies of the world's greatest innovators.
Health Innovation (Iovine and Young Academy / USC Keck MESH Academy)
The potential for innovation at the intersection of health, medicine, design and technology is exploding. In order to take full advantage of the entrepreneurial and research opportunities in this space, a new style of undergraduate education is necessary for a new generation of learners – agile and adaptive thinkers who cross easily from discipline to discipline, steadily advancing the role that technology plays in our present and our future.